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Showing posts from September, 2017

The road to EGX

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I thought it would be a grand time for an update- we at the Forge have been working hard on Ascend for over 13 weeks now, and Tranzfuser has come and gone. Developing a game isn’t easy- while we’ve all made smaller student games before creating a game intended for a wider audience and to be appealing for a publisher to help fund our continuation is a bit challenge, and I am happy to say that I think we rose to the challenge and we’ve done incredibly well. We’ve had to make some difficult decisions during development- there’s always an idea that could kick up your game to an infinitely higher level, but scope is something we’ve learned to keep well under our grasp, and I believe we’ve done a fine job of balancing a realistic achievable development with some more exciting ideas. It’s not long now until EGX when the public will be welcome to play Ascend at the Tranzfuser hub on the floor, and to celebrate this moment I’d like to share some progress shots comparing the origin